Sunday, July 29, 2012

Starcraft 2 Guides

Click Here! for T Dub's Starcraft 2 secrets!

Also, Click Here! for Shokz guide to the mastery of Starcraft 2!



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The Shokz Guide is the complete Starcraft 2 Mastery Guide. The Starcraft 2 Guide is an in-depth guide teaching you how to master the Terran, Protoss, and Zerg. Learn the top strategies and play styles of all three races to earn your way to #1 rank Diamond.


Along with covering all three races and battle.net strategies the Starcraft 2 Guide has a complete campaign walkthrough guide. Our campaign walkthrough guide takes you through all missions with step-by-step instructions while preparing you for battle.net gameplay.


*The Terran Guide provides game changing strategies to take your game to the next level.

*The Protoss Guide will elevate your game, providing you knowledge & skill to play against Battle.net's elite. Learn to attack and to counter while playing Protoss.

*The Zerg guide teaches you the top strategies and build orders to control the game as Zerg. This can be your most powerful asset.

*Play through the campaign with our step-by-step campaign walkthrough. The Campaign guide walks you through from start to finish with in-depth detail and screenshots.

*Starcraft 2 has the most advanced map editor Blizzard has made, providing you the ability to make some of the best custom maps around. Incredible advantage here.

*All Shokz Guide Members receive access to our member videos. You can watch videos and replays of Starcraft 2 explaining strategies and breaking down the replays teaching you the strategies used to achieve victory.

StarCraft II: Wings of Liberty from Blizzard Entertainment. PC Game Preview.

The original StarCraft, a PC game by Blizzard Entertainment that was released in 1998, quickly became the Cadillac game for online multiplayer real-time strategy gaming. Blizzard has finally announced the highly anticipated StarCraft II: Wings of Liberty will hit shelves July 27, 2010. Many fans, and the gaming community at large, are waiting anxiously, wondering if this sequel will capture the same balanced online play that originally immersed players in a world of lightning-fast competitive gaming.

Multiplayer gaming is enhanced by an integrated Battle.net that offers matchmaking ladders that pair players up with other players suited to each other’s skill level. While playing the beta, I really enjoyed this new feature. After I played a couple of matches using the matchmaking ladder, Battle.net started setting me up with players who offered me very competitive play. Battle.net is further enhanced with leagues and other features that seem to make the previous century’s multiplayer support system very outdated and archaic.

Be warned though that StarCraft II will be Battle.net only—absolutely no LAN play. The creators of the game justified this decision by stating that removing LAN will allow Blizzard to enhance the multiplayer experience for the Starcraft II player allowing game play to reach another level. What is certain about this situation is that with removed LAN, players will not be able to pirate the game and simply play it over a LAN connection or Hamachi.

Actual game play is similar to the original RTS with better 3D graphics. The strategy is somewhat primitive compared to newer titles like Company of Heroes or the Total War series. However, different tactics have made their way onto the battlefield, giving StarCraft II an element of strategy not reached in the original.

The game’s three famous races return: Terran, Protoss, and Zerg. Each has a unique feel with different and balanced strategies. The Zerg’s force comes from overwhelming numbers, the Protoss feature quality over quantity and the Terran embody mobility and deception.
Terran

The Terran race gives the player a playbook of hit-and-run strategies that the other races don’t have. Mobility is key with this race! Not that the other races aren’t mobile in their own unique ways, but Terrans have a higher level of tactical flexibility due to their unique mobile units. Even most Terran buildings are mobile, with the ability to launch into the sky and then land in new locations. One of my favorite units, a jet-pack infantry called “Reapers,” can quickly jump over walls and maneuver around obstacles to attack resource-gathering drones or high-cost buildings. Terrans also have an air unit called “Vikings,” anti-air fighters that can morph into a mobile gun battery. They make excellent raiders, as they can easily fly into an enemy’s base, transform into a killing machine to take out high value targets, then transform back into an air fighter and fly off, escaping retribution.

Terrans have units that can cloak such as the “AH/G-24 Banshee” a futuristic helicopter that devastates buildings and ground units. You can maneuver a fleet of these lethal sky hunters, cloaked, into a weak area of the enemy’s base and devastate everything below. When the enemy tries to counter your attack, simply retreat a safe distance and re-cloak . The “Ghost”—probably the most famous Terran unit in the original game—returns with a new ability to snipe enemy units, allowing the Ghost one-shot kills against an enemy’s valuable ground forces. Of course the Ghost can still cloak and potentially can rain down nuclear Armageddon on your opponent.
Protoss

The Protoss wield powers that truly dwarf the other races, but their more powerful units cost substantially more resources and time (very valuable in this RTS) to produce than the other factions. Their basic unit, the “Zealot,” costs twice as much as the Terran “Marine,” and the Zerg get four “Zerglings” for what the Protoss must pay for one Zealot. Though the Protoss Zealot is powerful and can easily take on two Marines or four Zerglings, it is limited in what it can do in side roles, as Zealots are far too expensive to employ as scouts like the cheap Zerglings and can’t attack air units like the Marines do.

In the original StarCraft only the Zerg could be efficient and successful at rushing (a strategy whereby the player sacrifices economy to spawn multiple weak units in an attempt to overwhelm an opponent early in the game), but now with more balanced game play every race can rush successfully. While playing the beta I was overrun by every race, while playing every race, and vice versa. I found the Terran and Zerg easier to rush with, yet I feel the Protoss can defend against rushing more easily.

Despite the price and no matter what criticisms this game receives, it will be a must-buy for most hardcore fans of the legendary prequel StarCraft. If you enjoyed the original, then I urge you to buy the sequel: StarCraft II: Wings of Liberty seems to recapture that special magic of its esteemed predecessor.

This is the fastest way to Master this game.